Common Powers of the Five Kingdoms

Overview


Common Powers for Good – The Five Kingdoms
Diety Alignment Favored Weapon Portfolio Devotees
Danaan Good Sickle Earth, Stone, Plants, Animals Clerics, Druids, Rangers, Farmers
Girru Good Battleaxe Fire, Protection Cleric, Paladins, Avengers
Mithral Good Longsword Truth, Justice, Protection Warriors, Paladins, Leaders
Minerva Good Wisdom, Crafts Clerics, Sages, Craftsman, Merchants
St Trithereon Good Sword, Spear, Scepter Heroes, Liberty, Retribution Heroes, Rangers, Knights
Pelor Good Longsword Sun, Strength, Healing Paladins, Clerics, Leaders

Common Powers for Evil – The Five Kingdoms
Diety Alignment Favored Weapon Portfolio Devotees
Anshar Evil Morningstar Darkness, Shadows, Combat Conquerors, Fighters, Monks, Wizards, Knights
Orcus Chaotic Evil Mace Undead, Demons Cleric, Wizards, Necromancers
Hecate Evil Scimitar Moon, Magic, Plenty Wizards, Clerics, Druids, Witches, Farmers
Darnizhaan Evil Stone Hammer Earth, Stone, Power Cultists, Forgers, Geomancers
Vecna Evil Undead, Secrets, Magic Clerics, Wizards, Schemers

Other Significant Powers
Diety Alignment Favored Weapon Portfolio Devotees
Ereshkigal Unaligned Rod or Staff Death, Magic Clerics, Wizards, Necromancers, Assassins
Ehlonna Unaligned Javelin Wilderness and the Sea Druids, Rangers, Sailors, Fisherman
Serenos Unaligned Spear Hunters, Canines, Dark Forests, Magic Druids, Rangers, Hunters, Wizards
Bahamut Lawful Good Glaive Wind, Prophecy, Justice, Protection Paladins, Knights, Sages
Tiamat Evil Dagger Fire, Magic, Greed, Monsters Knights, Warlords, Sorcerers
Ishtar Unaligned Rod or Mace Love and War, Healing, Magic Fighters, Healers, Bards, Sorcerers


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Common Powers of the Five Kingdoms

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