Deep in the recesses of memory, samsarans recall what they once were: immortal servitors of the gods of good, spirits who chose to bind themselves to the world in mortal flesh. For millennia, their souls have been reborn to wage an endless war against the forces of darkness. Most samsarans are fiercely committed to the cause of good, because they fear what they might become if they turn to evil: A samsaran whose soul becomes corrupted risks being reborn as a rakshasa.
In appearance, samsarans are very similar to humans, but with an unearthly beauty and an uncanny stillness about them. They are almost always over six feet tall, but very slender.
Samsarans coloration distinguishes them most strongly from humans. All samsarans have patterns of light and dark colors on their skin. The light portions are chalk white or pale gray, and the dark areas range from blue or purple to dark gray or black. In any individual samsaran, either light or dark can be dominant, with the opposite shade appearing in simple, elegant patterns on the face, chest, and shoulders. A samsaran’s hair is typically the same color as these skin patterns.
Samsarans do not have children. When a samsaran dies, his or her spirit is reincarnated in a new body that appears in some sacred place, such as a mountain peak, a riverbank, or a desert oasis. The new samsaran retains enough memory of past lives to speak and understand multiple languages and offer the proper prayers and sacrifices to the gods of good.
Devas do not have cities or societies of their own, and their numbers are so small that a deva can spend entire lifetimes without ever meeting another of his or her kind. They live among other races and, at least to some extent, adopt their ways. Devas favor flowing clothes of fine silks, polished metal armor with winglike shoulder ornaments, and headdresses or helmets that suggest crowns or halos. In other ways, they prefer to live simply, without extravagance.
Most samsarans are refined and polite. They follow the highest moral standards, but they are not afraid of violence. They believe that the pursuit of good is an eternal war with the forces of evil, embodied in rakshasas, demons, devils, and the evil gods and their servant angels. Samsarans wage that war in their hearts as well, constantly vigilant lest evil take root and corrupt their souls, transforming them into the creatures they most despise.
Samsaran Racial Traits
All samsarans are humanoids with the samsaran subtype. They have the following racial traits.
+ 2 Intelligence, + 2 Wisdom, – 2 Constitution: Samsarans are insightful and strong-minded, but their bodies tend to be frail.
Medium: Samsarans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Samsarans have a base speed of 30 feet.
Low-Light Vision (Ex): Samsarans can see twice as far as humans in conditions of dim light.
Lifebound (Ex): Samsarans gain a + 2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
Samsaran Magic (Sp): Samsarans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the samsaran’s level.
Shards of the Past (Ex): A samsaran’s past lives grant her bonuses on two particular skills. A samsaran chooses two skills—she gains a + 2 racial bonus on both of these skills, and they are treated as class skills regardless of what class she actually takes.
Languages: Samsarans begin play speaking Common and xxxxx. Samsarans with high Intelligence scores can choose from the following: any human language,
Abyssal, Aquan, Auran, Celestial, Draconic, Giant, Ignan, Infernal, Nagaji, Tengu, and Terran.
Alternate Racial Traits
The following racial trait may be selected instead of existing samsaran racial traits. Consult your GM before selecting this new options.
Mystic Past Life (Su): You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class’s key ability score bonus (Wisdom for clerics, and so on). The spells must be the same type (arcane or divine) as the spellcasting class you’re adding them to. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. These spells do not have to be spells you can cast as a 1st-level character. The number of spells granted by this ability is set at 1st level. Changes to your ability score do not change the number of spells gained. This racial trait replaces shards of the past.