Blood Magic Sorcerous Origin

Blood sorceressBlood magic is linked to ancient elemental and primal powers. The earliest known practitioners of blood magic were the ages old ogre kingdoms and their allies. Blood magic is intricately tied to the elder primal powers of life and death. Powerful in its scope and applicability, blood magic could be considered neutral in regards to good and evil, except for the corrupting effect of power and the tendency for it’s wielders to use the blood of others in their rituals.

Blood Magic

Your bloodline provides you with an affinity for nature magic. You may select spells from the druid spell list as if they were on the sorcerer list.

Blood mages must substitute a drop of blood for a spell’s material component or focus, if any. The mage has two options, use their own or someone else’s. If the mage uses their own, the fine cut with a knife becomes part of the normal casting, and causes 1 point of damage to the mage. This damage does not require a concentration check.

When using blood to replace a costly component, the damage to the mage increases (see table) and a concentration check of 10 + damage is required.

Component Cost (gp) Damage dealt
1 – 50 5
51 – 300 11
301 – 750 17
750 + 23

You gain the 2nd level sorcerer ability Font of Magic at 1st level. Sorcery points may only be gained through the sacrifice of blood 1 point of temporary Con damage per sorcery point. The mage has two options, use their own or someone else’s. Sorcery points may be used as described in the sorcerer class feature, except spell slots may not be converted into sorcery points. Any sorcery points gained fade away after a long rest if not used.

Using another person’s blood as the material component or focus of spell adds a full round to the casting time of the spell. The victim must be willing or helpless, and the cost (hp or con) is double what it would be if it was the caster’s blood.

Alter Self at 6th lvl, you gain the ability to Alter Self at will (concentration still required).

Minor Sacrifice at 14th lvl, the caster is capable of stealing energy from unwilling creatures. With a successful slashing or piercing attack, the caster forces the victim to make a Con save versus the mage’s spell DC, or take 1 point of temporary Con damage as the donor for blood magic sorcery points.

Major Sacrifice at 18th lvl, as Minor Sacrifice, with 3 Con stolen per attack.

Pending Steve review


Blood Magic Sorcerous Origin

Alfaysia SkidAce