New Weapons List
|Simple Melee Weapons|
|Dagger, serrated||3 gp||1d4 + 1 piercing||1 lb.||Finesse, light, thrown (range 20/60)|
|Simple Ranged Weapons|
|Martial Melee Weapons|
|Falchion||15 gp||2d4 slashing||4 lb.||Versatile (1d10)|
|Longsword, serrated||20 gp||1d8 + 1 slashing||3 lb.||Versatile (1d10 + 1)|
|Martial Ranged Weapons|
|Exotic Melee Weapons|
|Curve/Thinblade, elven||50 gp||1d8 slashing/piercing||2 lb.||Finesse, versatile (1d10)|
|Spear-staff||10 gp||1d6 bludgeoning/piercing||5 lb.||Thrown (range 20/40), versatile (1d8)|
|Exotic Ranged Weapons|
Falchion: This sword has one curved, sharp edge like a scimitar, with the back edge unsharpened and either flat or slightly curved. Its weight is greater toward the end, making it better for chopping rather than stabbing.
Staff-spear: A heavier and smaller version of a spear that can be used as a quarterstaff. Has a bladed spear tip. Less range than a normal spear.
Thinblade, elven: This rapierlike weapon is the size of a longsword, but much lighter. Dexterous elf fighters and rogues favor it. Its thin, flexible blade slips easily into the seams of armor, or between the ribs of an enemy. You can use the Finesse property to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an eleven thinblade.