Tag: weapon melee

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  • G1 Goblin Mechanisms

    *Portable Ballista:* Goblin engineers mounted a light ballista onto a circular platform that can be strapped onto a wagon or set in place. At the rear of the platform there is a chair for the goblin firing the ballista. In front of the chair are several …

  • Hellfire Staff

    !(media-item-align-left){height:225px;width:200px}http://cdn.obsidianportal.com/assets/181754/Rakul_Infernus.jpg(Rakul infernus)!The personal staff implement of a very powerful Wensharian Battlewizard, Rakul's Hellfire staff was invested with much of his …

  • Game Session 27 Nov 10

    Game began 15 Novus, 507 BE (Year of the Sun) PCs began separated from one another and unknown to each other in the town of Foyer. The Horse Guard, stationed in Foyer, requested assistance scouting the Northern portions of the Wyvern Forest for …

  • Game Session 4 Dec 2010

    Session started with the party moving North East at 1000, 17 Novus, 507 BE. The area was littered with single story crumbling buildings, shrines and burial mounds. The dampness in the air and the weeping willow trees make for a dreary day. The sun is …

  • Session 18 Dec 2010

    Session began with the party sleeping through the night. They made their way back to the graveyard in the early morning of 18 Novus, 507 BE. The intent is to determine if the Anguis Imperium had established a stronghold in the area. The information …

  • Session 30 December 2010

    Session began at 1200, 18 Novus, 507 BE. The party left the final encounter room from the previous session and followed a hallway to another room. The room was very large and the party noticed four human Anguis Imperium preparing an ambush. The party …

  • Interlude at Foyer

    20 Novus, 507 BE: The party awoke to snow on the ground. Marick searched out Arn and Kriven to enlist their aid in going after the Goblins. Arn was given leave to go and Kriven decided to assist. All party members agreed a rest was needed, though, and …

  • Initiate Quest to Old Keep

    Party members met the morning of 30 Novus, 507 BE, a the True Dwarf Alehouse without Marick. Each of the members shared information gleaned from the previous two weeks. Arn had received a request for help from the church of Pelor. Kriven had met one of …

  • Taking on Kobold Lair

    Morning, 2 Dec 507 BE, dawned cold and threatening snow. About 1000, snow begins falling but not sticking. At 1100, the party figures the Kobold Lair is about two hrs from their position and the keep is approximately 4 hours away. Arn continues to …

  • Entering Shadowfang Keep

    The session began with the party at the top of stairs out of site of all enemies. The stairs are the entrance into the underground portions of the Old Keep. Snow begins to fall harder and the wind picks up. The party hears whistling from the bottom of …

  • Continuing through Shadowfang Keep

    The session began at 1530, 3 Dec 507BE. Additional information was gained pertaining to the letter the party found earlier requesting humanoid slaves. The writer of the letter is Chief Krand of the Blood Reavers, who are in the area of Rappan Athuk. …

  • Delving Further into Shadowfang Keep

    The party rested through the night and the next session began with morning of 4 Dec 507BE. The party emerged from the secret door into the statue room. Kriven and Arn descend the steps between the two statues and are challenged by a Hobgoblin. Redargen …

  • Conclusion to Shadowfang Keep

    This sessions begins as the last completed. The party emerges from the whirlpool trap at 0900, 4 Dec 507BE. Due to the murals on the walls and the statues that have been encountered, Redargen comes to the conclusion that the area predates the Wensharian …

  • Transition

    Session began with the party discussing the current plans for the Keep with Mark Martikus, Petrov and Elista (Commanders from Bahamut, Platinum Talons and Pelor). Douvon Stall inspected the portal and came to the conclusion that it is closed but still in …

  • Home Page

    Welcome to Alfaysia

    !(media-item-align-right){height:250px;width:400px}http://cdn.obsidianportal.com …

  • Main Page

    This is the main wiki page for the Alfaysia campaign. Clicking on the campaign logo at the bottom of most pages, or “Wiki” on the index above will return you here. Go here for a quick player campaign overview

    Pelor

    Deity Overview

    h5. God!(media-item-align-right)http://cdn.obsidianportal.com/assets/9473/ …

  • Girru

    h5. God!(media-item-align-right)http://cdn.obsidianportal.com/assets/34528/Girru_logo.jpg(Girru logo)! XXX God (lvl) _Bringer of Flame_ *Symbol:* Fire wreathed battleaxe *Alignment:* Good *Portfolio:* Fire, Protection of the Innocent *Domains:* …

  • Old Faith

    h4. Gods/Spirits of nature, wind, and the wilderness !(media-item-align-right)http://cdn.obsidianportal.com/assets/138514/Old_Faith_logo.jpg(Old faith logo)! *Alignment:* Varied *Description:* The most common deities in the rustic/countryside …

  • Testing Page

    Test Page

    MAIN PAGE

    Elves

    Alyndrica is home to several varieties of elves (Alfar, as they call themselves), the origins of which are unknown to most folk. Forest elves are the most common, followed by high elves (Eladrin), dark elves (Druas), and the least common, the sea elves ( …

  • The Wensharian Empire

    h5. Rise of Wensharia !(media-item-align-right){height:155px;width:250px}http://cdn.obsidianportal.com/assets/225867/Crest_02.png(Crest 02)!The kingdom of Wenshar slowly formed from cities and towns along the coastline of Brass Bay, in the center of …

  • Players

    MAIN PAGE

    Cities

    *Towns* * [[Foyer]]

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  • Organizations

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    [[Acolytes of Anshar | Acolytes of Anshar]] [[Aegis Sentinels | Aegis Sentinels]] [[Arcane Order (College of …

  • Middle History

    * [[The Wensharian Empire]] * [[Wensharian Diaspora]] * [[Famous Battles of Wensharia]] * [[Fall of the Wensharian Empire]]

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  • Items

    [[Magic Item Creation | Magic Item Creation Clarified]] h5. Oils, Ointments, and Potions "Keoghtom's Ointment":http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#restorative-ointment [[Oil of Sharpness]] [[Potion of Vitality]] h5. …

  • Ancient History

    Aarokocra Pantathians Rakasta

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  • Magical Lore

    The magical lore of Alfaysia, explanations of magical systems, descriptions of items and artifacts, and unique spells and rituals. *(split into arcane and divine sections?)* * [[Alchemy]] * [[Astrology and Divination]] * [[Blood Magic]] * [[ …

  • Artifacts

    |||| |[[The Illearth Stone]]||A one foot across chunk of semi-transparent quartz pried out of a meteor| |[[The Rod of Seven Parts]]||Also known as the Staff of Law| |[[Dragon Orbs]]||colored orbs similar to a crystal ball, with an eye like pattern …

  • Spells and Rituals

    [[Adept generic spell list]] [[Cantrips for Arcane Melee]] *{color:sienna}Infuse Weapon* _Transmutation cantrip_ *Casting Time*: 1 bonus action *Range*: Touch *Components*: V, S, M (steel wool and a weapon) *Duration*: 1 minute The weapon you …

  • Dwarves

    !(media-item-align-right){width:250px;height:333px;}//db4sgowjqfwig.cloudfront.net/assets/315014/936x1248_1330_Fantasy_load_2d_fantasy_dwarf_warrior_picture_image_digital_art.jpg?1396901333( …

  • Chronomancy

    Chronomancy (Time Magic) is a forbidden style of magic that deals with the manipulation of time. Any use of time magic or research into it's workings must be kept hidden to avoid drawing unwanted persecution upon the wielder. It is commonly accepted by …

  • Foyer

    An average size town built on the north western edge of the Free State of Landfall. Foyer is a town built on the ruins of a small city that was the frontline of the war between Landfall and ancient Wensharia. *Population:* 3,000; of which nearly 1, …

  • Individual Gods and Powers

    *Alignment:* Varied *Description:* Deities and powers that do not fit into a standard pantheon or categorical grouping. May have distant connections with other powers or may have demi-gods or underlings, but definitely in charge of their church or …

  • Languages and Scripts

    h4. Trade Tongue All the speaking races of Alfaysia have a native tongue that they communicate in. Trade Tongue (Common) is believed to originated with an ancient and widespread human trading empire now forgotten. Its use is limited to simple …

  • The Anguis Imperium

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/27333/Anguisian_Flag.jpg(Anguisian flag)! *Capital:* Ral Tneprez *Population:* 8,285,700 *Culture:* Medieval and Oriental mix *Government:* Monarchy/Magocracy *Religions:* Church of …

  • House Rules

    [[Skill Checks and Synergy Bonuses | Skill Checks and Synergy Bonuses]] [[God Call]] [[Teleportation Modifications]]

  • Current Tasks

    Holding space for tasks and projects.

    History of Adventure

    Holding space for previous and forthcoming adventure sessions.

    Recent History

    Placeholder Text.

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  • Golems and Warforged

    Golems are constructs that are normally under the control of their creator, and either follow set commands, or are inhabited by a spirit or mind that can direct their actions. Warforged or Wensharian "manowar" as they are known are similar yet possess …

  • The Lore of the Runes

    "There is a hierarchy to runes" said Linear, the eldest runemaster. The primary runes are the most generic, yet broad in their use. Ancillary runes are considered a lower category, with a narrower, more specific use. Then there are tertiary runes, the …

  • Player Overview

    Alfaysia is a world considered a nexus of space and time (although the general populace is not aware). This makes Alfaysia a central “chess board” if you will for the power struggles of many different beings and races. At one time in the past Alfaysia …

  • Introduction

    h4. Welcome to Alfaysia! !(media-item-align-right)http://cdn.obsidianportal.com/assets/148746/Panel_Geography.jpg(Panel geography)! Alfaysia is a land of ancient history and fallen cultures, now an open slate upon which to write adventures that …

  • The Pantheon

    h4. Gods of reason, magic, and physical and mental mastery!(media-item-align-right)http://cdn.obsidianportal.com/assets/49654/Pantheon_Logo.jpg(Pantheon logo)! *Alignment:* Varied *Description:* The Pantheon are a group of deities that were …

  • Cosmic Aberrations

    In the pre-history of the cosmos horrible aberrations from beyond the stars slipped into our world through cracks in reality. They were banished by or destroyed by the forces of the Old Ones, but some of their greatest champions and servitors remain …

  • Varencia

    Countries !(media-item-align-right)http://cdn.obsidianportal.com/assets/93610/Varencian_Flag.jpg(Varencian flag)! *Population:* 3,491,360 *Capital:* Kavelin (pop xx,xxx) …

  • Crondor

    Countries !(media-item-align-right)http://cdn.obsidianportal.com/assets/93606/Crondorian_Flag.jpg(Crondorian flag)! *Population:* xxx,xxx *Capital:* Allaire (pop xx,xxx) …

  • Sunaria

    Countries !(media-item-align-right)http://cdn.obsidianportal.com/assets/93916/Sunarian_Flag.jpg(Sunarian flag)! *Population:* xxx,xxx *Capital:* Ishtaris (pop xx,xxx) * …

  • Rel Astra

    Countries !(media-item-align-right)http://cdn.obsidianportal.com/assets/93608/Rel_Astran_Flag.jpg(Rel astran flag)! *Population:* xxx,xxx *Capital:* Shi'Eldar (pop xx,xxx) …

  • Craft and Equipment

    * [[Mundane Weapons|Weapon Preference by Area]] * [[Weapon Properties | Weapon Properties]] *{color:red}(under revision)* * "New Weapons":http://www.obsidianportal.com/campaigns/alfaysia/items/a1-new-weapons-list * "New Armors":https://alfaysia. …

  • Mundane Weapons

    Life in Alfaysia

    Most weapons and armor are available in Alyndrica, but can be extremely rare in some …

  • Running the Game

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    [[House Rules]] [[Tables | Tables]]




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  • Maps

    [[Beta World Map]]
    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/273554 …

  • Materials

    *Adamantine* Also known as Sky Iron *Mithril* *Orichalcium* Orichalcium is a magical metal used in the creation of many magical items. The secret for creating it is not commonly known, and most sources of it were created long ago. Some new …

  • Imperial Temple

    h4. Gods of Justice, Wisdom, and Liberty !(media-item-align-right)http://cdn.obsidianportal.com/assets/148077/Sword_and_Scales_Seal.png(Sword and scales seal)! *Alignment:* Varied *Description:* The Imperial gods are the powers of justice, wisdom …

  • Blood Magic

    Blood magic is linked to ancient elemental and primal powers. The earliest known practitioners of blood magic were the ages old ogre kingdoms and their allies. Blood magic is intricately tied to the elder primal powers of life and death. Powerful in …

  • Magical Auras and Schools

    Abjuration: Purple Conjuration: Red Divination: Gold Enchantment: Blue Evocation: Yellow Illusion: White Necromancy: Gray Transmutation: Green


    |\5. *Magical Aura Strength*| |*Spell or Object*|*Aura Power*|||| ||Faint|Moderate|Strong| …

  • Danaan

    h5. God!(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/207474/Danaan.jpg(Danaan)! XXX God (lvl) _Title or Titles_ table{width:287px;}. |\3. | |*Title(s)*||_The Earth Mother_| |||| |*Power Level*|| …

  • Mithral

    Deity Overview

    !(media-item-align-right){height:210px;width:140px}http://cdn.obsidianportal.com/ …

  • Minerva

    Deity Overview

    h5. Goddess xxxx God (lvl) _Goddess of Wisdom_ *Symbol:* Gray Owl *Alignment …

  • Anshar

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/207483/Black_Sun.jpg(Black sun)! XX god (lvl) _The Prince of Darkness, the Black Sun_ *Symbol:* Black Circle, Black Sun *Alignment:* Evil *Portfolio:* …

  • Orcus

    Deity Overview

    h5. Demon !(media-item-align-right)http://cdn.obsidianportal.com/assets/193405/ …

  • Hecate

    Deity Overview

    h5. Goddess!(media-item-align-right){height:116px;width:225px}http://cdn. …

  • Darnizhaan

    Deity Overview

    !(media-item-align-right){height:300px;width:200px}http://cdn.obsidianportal.com/ …

  • Vecna

    h5. God xxx God (xx) _The Lich King, The Whisperer_ *Symbol:* Open Hand with Eye in Palm *Alignment:* Evil *Portfolio:* Undead, Magic, Secrets, *Domains:* Death, Knowledge, Magic *Devotees:* Clerics, Wizards, Schemers *Favored Weapon(s):* …

  • Ereshkigal

    h5. Goddess!(media-item-align-right){height:180px;width:155px}http://cdn.obsidianportal.com/assets/144625/Skull_w_Flames.gif(Skull w flames)! xxxx God (lvl) _The Dark Lady_ *Symbol:* Skull with flames *Alignment:* …

  • Ehlonna

    Deity Overview

    h5. Goddess/Spirit xxxx God (lvl) _The Huntress_ *Symbol:* Arrow and Quiver * …

  • Serenos

    Deity Overview

    h5. God/Spirit xxxx God (xx) _God of the Wild Hunt_ *Symbol:* Head with …

  • Bahamut

    Deity Overview

    h5. God/Dragon!(media-item-align-right)http://cdn.obsidianportal.com/assets/144641/ …

  • Tiamat

    Deity Overview

    h5. Goddess/Dragon!(media-item-align-right)http://cdn.obsidianportal.com/assets/ …

  • Ishtar

    Deity Overview

    h5. Goddess!(media-item-align-right){height:250px;width:250px}http://cdn. …

  • Dragonborn and Lizardmen

    Lizardmen in Alfaysia are highly susceptible to mutation and cross breeding, resulting in various types and tribes hidden in reclusive areas across the land. In most cases, characters wishing to use the dragonborn race can do so as written, but are …

  • FOREST ELVES

    !(media-item-align-right){height:256px;width:320px}http://cdn.obsidianportal.com/assets/146721/elf-in-wood.jpg(Elf in wood)! h5. Elven life The majority of the members of the elvish races (alfar as they call themselves) live a reclusive life. There …

  • Rakasta

    !(media-item-align-right){height:560px;width:304px}http://cdn.obsidianportal.com/assets/146718/rakasta_01.jpg(Rakasta 01)! A race of tribal cat people, the rakasta live in harmony with nature and the spirits of the world. Rakastan culture is unique, …

  • DARK ELVES

    !(media-item-align-right){width:170px;height:214px;}//db4sgowjqfwig.cloudfront.net/assets/314997/dark_elves_01.jpg?1396897907(dark_elves_01.jpg)!One sect of dark elves worships Loltharanea Daemonis (Spiders, Traps, Fate). Nhakhramat (Serpents, Magic, …

  • The Draconic Dogma

    [[File:667475 | class=media-item-align-right | 286x181px | ESOouroboros.png]]One of the oldest known faiths in existence, the Draconic Dogma is the belief that the three great draconic powers created and protect the cosmos.






  • Serpen Highlands

    ||| |[[Askari Plains]]|| |[[Blackwood Forest]]|| |[[Chasm Mountains]]|| |[[Glaysian Desert]]|| |[[Great Drakefens Swamp]]|| |[[Hydraborean Morass]]|| |[[Lost Hills]]|| |[[Macula Hills]]|| |[[Skulen Hills]]|| |[[Skularian Wilderness]]|| |[[ …

  • Geomancy

    Geomancy is the study of magical lines and forces as they apply to the earth and its components. Geomancers research tectonic plates, ley lines, volcanoes, magnetism, steel and iron, stone, etc. The largest known sect and most knowledgeable of …

  • Barbarians

    There are two main types of barbarians known to the inhabitants of the continent of Alyndrica. *Korsic Barbarians:* Norse/Viking style culture that arrived with the dwarves from another land. *Bruteman Tribes:* Neanderthal/Klingon Orc like culture …

  • Character Classes


    h4. Common Classes * [[Beserker | Beserker]] (Barbarian): Barbarians are a race/cultural …

  • New Mundane Weapons

    h5. Wensharian Swords

    !http://cdn.obsidianportal.com/assets/25053/VdragonLogo.jpg(Vdragon logo)!:http://www.obsidianportal.com/campaigns/alfaysia/wiki_pages/main-page

  • The Dark Crystals



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  • Time and Seasons

    Calendar Overview

    *Days and Months* table{margin-left:45px;width:600px;}. |_Days of the Week_|| …

  • Town and Community Sizes





    table{width:500px;}. |*Settlement Type*|*Population Range*| |Village|10 to 1,000 (Hamlet up to 50/60)| |Town|1,001 to 6,000 (small up to 2,000 / large 4,000 plus)| |City|6,001 to 25,000 (small up to 12,000 / large 19,000 plus)| …

  • Dragons

    True Dragons...for dragon like beasts and monsters see [[Dragonkin]] *Note*: Every dragon is unique. Those below are in game examples.

    |*Neolithic*|*Bronze Great Wyrm*| !(media-item-align-right){height:405px;width:300px}http://cdn. …

  • Elementals and Spirits

    Elementals and Nature Spirits abound throughout Alfaysia. Massive mountains harbor earth spirits, while secluded ponds and lakes hold water spirits. Old forests and ancient trees hold nature spirits. Elementalkin from the monster manual thrive throughout …

  • Magical Creatures

    "*Bulette* (landshark):":http://paizo.com/prd/monsters/bulette.html Large armorskinned shark with a dorsal fin and four legs. Very rare and mostly unheard of. Rumored to be connected to the *Carnifex* *Forvalaka:* A vampiric were-leopard from the …

  • Natural Creatures

    [[Humanoids]] [[Monstrous Races]]


    h4. Mammals _Snow Beast_: A type of saber tooth tiger that hibernates in the summer and is only seen in the cold winter months. It’s fur is snow white and has been known to stalk it’s prey in pairs, one …

  • Reptilians

    *Carnifex*

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  • Humanoids

    "Test":#kenku --- h3. Goblinoids: Standard goblins range in skin color from a reddish shade to yellow to a greenish color. They have long sharp fangs and pointy teeth. The hierarchy of goblinoids is such (although exceptions exist): * …

  • Guardians of Design

    A reclusive and hidden order that continues through the ages attempting to thwart any threats to reality by the actions or minions of Tharizdun. Their symbol is the Eye of Horus, their ancient sponsor. The Amber Sign: A mystical/psionic order with …

  • Third Eye Adepts



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  • Blue Star Mages

    A group of sorcerers that work openly and behind the scenes protecting other wizards and people from magical threats. They tend to be investigative and police like in nature, but have a reputation for ruthlessness when confronting a threat. The Mages …

  • Purple Wizards

    The ruling wizards of the Anguis Imperium are formed into guilds, which can be identified by the color of the robes they wear. * Blue Wizards – Battle wizards and specialists in evocation and destruction. * Gray Wizards – Illusionists and mind readers …

  • Stellar Guild

    Magic user guild of Landfall, Mages of any types are welcome to join, full members are of any specialty except Conj/Summoning. The Guild does have several unique spells available to full members from the lost art of Astrology.

  • Militant Order of Bahamut

    !(media-item-align-right){height:250px;width:250px}http://cdn.obsidianportal.com/assets/144641/250px-Bahamut_holy_symbol.jpg(250px bahamut holy symbol)!*Symbol:* Shield with Bahamut's silhouette *Background and Goals:* *Members:* *Headquarters …

  • Militant Factions of the Vaesirian Church

    The Militant Factions of the Vaesirian church are the sword arm of the faith, dedicated to protecting Sidheon and Valista from enemies with magic powers. The orders are broken into four groups with varying powers and abilities. *The Order of the Lance …

  • Acolytes of Anshar

    The Acolytes are powerful individuals (wizards and sorcerers being the most common) that swore allegiance to Anshar, Prince of Darkness. They are a loose group of beings that work Anshar’s will upon Alyndrica. Anshar uses them individually or in teams as …

  • Handean Monks

    A goups of monks with monasteries in the mountains west of Valista. These monks are similar in style to friars and cleric and are extremely militant in nature. They follow the god Nuada, and have shortsword added to there list of monk weapons.

  • Xanian Monastaries

    Xanian Monasteries have been around since the early days of the Wenshar . Founded mainly by people of Alynchi heritage, these monasteries have been centers of dedication to Xan-Yai, goddess of Twilight, Shadows, and Stealth. Most monasteries remain in the …

  • The Society of Swordsmen

    The Society of Swordsman is a loose organization of beings dedicated to perfection in the use of swords. Everything about swords is fascinating to them in such a degree that they devote their lives to the study of swords and their use. Swordsman have a …

  • The Athar

    A militaristic group that believes that gods and deities are just powerful beings, no more divine than anyone else. Their faith follows no national boundaries, however their main fortress is located in Crondor. They are not liked by the general populace …

  • The Knights of the Balance

    A mysterious group of Knights that know no national boundaries, the Knights of the Crux Ansata are dedicated to the stability of the lands of Alyndrica and fight to preserve the balance. They are reputed to hold mysterious powers of the mind.

  • The Varencic Knights

    The Varencic Knights are the premier order of knighthood in Varencia. It is considered a great honor to be a member of their order. The King of Varencia is always a honorary member, but must earn full membership just like any other applicant would.

  • Caedes Witches

    Caedes Witches are a High Order of witches, dedicated to and subverted by the power Akivasha and her minions. They thrive on bloodshed and destruction, and are in fact obsessed with the power of blood. Quite a few of the witches are lycanthropes and some …

  • Coven of Fog and Darkness

    A group of witches that lurk in the vicinity of Valhingin Graveyard in the Wyvern Forest, searching for items of power. They plot and scheme for power in the towns and villages of northern Landfall.

  • Dominion Circle

    Enchantment/Charm Specialists, members of the Dominion Circle use their powers to control and manipulate people. Most of the circle has some illusionary abilities, which coupled with their massive power to charm, make them very dangerous. The charm spells …

  • Wensharian Diaspora



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  • Famous Battles of Wensharia

    Around Valhingin Graveyard @ 237 years ago or 270 BE * SE - Marsh Massacre * NW - Gryphon's Fall * NE - Fall of the Fifth Legion (the Solar Legion )

    !http://cdn.obsidianportal.com/assets/25053/VdragonLogo.jpg(Main)!:http:// …

  • Fall of the Wensharian Empire



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  • Far Shimera

    A mystical eladrin fey city that phases into the Elveden forest for about one week every six months. The city is constructed of bluish gray and white marble, with multiple towers and arching walkways between them. Brick walkways weave between green …

  • Kobold Quarry

    1: Located directly beneath the abandoned mining buildings on the eastern edge of the quarry is the main lair of the kobold clans. The main opening is located 100' down in the side of the quarry wall, although numerous small twisting passages lead up …

  • Munire Titans

    Two enormous mountains, known as the Munire Titans, semi-dormant volcanoes in fact, dominate this area of mountains and hills. These two mountains guard the way from southern Alyndrica to the northern portions. The area is populated by bands of ogres, …

  • Rampart Ridges

    The Rampart Ridges are an offshoot of the immense Tyrannese mts. that border the eastern edge of Alyndrica. The Rampart Ridges run along and form the eastern border of Landfall, before reaching the SE edge of Varencia. The Ramparts gained their name …

  • The Blasted Plateau

    The surrounding areas are fertile and rich, so it is unknown why the land remains a deserted and barren area. Strange creatures reside in the area, along with nomadic desert lizardmen.

  • Thundyre Mts

    The Thundyre mountains are a stretch of low mountains that extend from the western border of Landfall near Falco Bay, around the Blasted Plateau, and wind their way between Sunaria and Crondor. The mountains are assumed to have gotten their names from …

  • Tusk Mts

    The Tusk mts surround the northern edge of the Thiondar plateau, and jut rightout into the sea. Many monsters lair in caverns that honeycomb the mountains. Bronze dragons make their homes on mountains and crags that edge into the waves. The elves and …

  • Ravens Cliff

    These cliffs mark the southeastern edge of Thiondar. As one travels from Sunaria towards the cliffs they can be seen looming above the plains, reaching skyward nearly 1,000 feet, effectively turning Thiondar into a large plateau. The cliffs are named …

  • Wyvern Forest

    A stretch of beautiful green forest, the Wyvern forest hides many dangers beneath it’s pleasant appearance. First and foremost is the abnormal concentration of wyverns that frequent the area. The beasts are ill-tempered and hunt throughout the forest, …

  • Elveden Forest

    Considered by some to be the eastern half of the Wyvern forest, the Elveden forest takes its name from the gently meandering river that flows through the center of the area. It is in this location that the sylvan alfar trading town of Canticle has been …

  • Trollfen Forest

    Just west of Dagre Pass through the Thundyre mts lies the Trollfen Forest. A thick, dark forest infested with trolls, it is considered an extremely dangerous area. The northern area of the forest is wet and damp and eventually turns into a large tree …

  • Lorilmar Forest

    This forest in northeastern Inverness lies near hills that border the Blasted Plateauand the Thundyre mts. The western edge houses villages of traders and woodsman while near the eastern side rumors of evil creatures of the night keep most visitors at bay.

  • Venifica Forest

    The Venifica forest is so huge that tales can only describe the dangers and perilsof its depths. While woodsman will travel its edges nearly none venture into its depths. Stories of evil faeries, dangerous nature spirits, drakes, and witches abound. The …

  • Cornemus Forest

    This forest is one of the last forest homelands maintained by the elves. Sylvancreatures still roam freely, and the area is said to be haunted by the spirits of the angry elvish dead. Remnants of the two Man/Elf wars can still be discovered throughout the …

  • Vermis Sea

    Another case of an aptly named area, the Vermis sea is named for the many sea dragons that frequent it’s depths. Most of the time the dragons hunt the ocean’s wildlife and leave the surface world alone, with the notable exception of the sea wyrm Vashrack, …

  • Aes Draconis

    This sea lies in the center of the Alyndrican continent. It’s borders touch upon Varencia, the Anguis Imperium, and the wilderness near Sidheon. Merchant ships from Varencia travel it’s waters, trading with Crondor, cities of Thiondar, and even as far as …

  • Falco Bay

    This bay borders the southern extent of Sunaria and the Varencian empire, and the coastline of Landfall. The waters are deep, with strong currents. The bay is named after the greystorm falcon, due to the severe storms that rise quickly, and nearly without …

  • Crevice Bay

    Crevice bay lies between Thiondar and Crondor. The waters are shallow andfilled with rocks that lurk below the surface, waiting to snag an unsuspecting ship. A few safe paths exist, leading to the few harbors on the eastern coast of Thiondar.

  • Storm Coast

    |[[Clarity Lakes]]|| |[[Conifer Forest]]|| |[[Dismal Swamp]]|| |[[Mistyrian Sea]]|| |[[OlagHai Hills]]|| |[[Vehementer Forest]]|| h3. [[OlagHai Hillands]] h3. [[Talon Reach]]

  • OlagHai Hills

    The Olag-Hai hills are located on the southern edge of Falco bay, in an area filled with the ruins of the lost kingdom of Labyris. The area is named for a strange breed of ogre, the “Olag-Hai” that has troll like characteristics. The ogres in the area …

  • Dismal Swamp

    This swamp is a land of misty bogs, full of poisonous snakes, lizardmen, and trolls, that lies just below the Olag-Hai hills. Rare and strange plants can be found in abundance, and odd misshapen creatures roam it’s perpetually overcast bogs.

  • Vehementer Forest

    Nearly nothing is known for sure about the depths of the Vehementer forest,the largest known forest on the continent of Alyndrica, and supposedly the oldest. The Arboreal nomads, who only travel it’s western edges, tell tales of enormous forest serpents, …

  • Conifer Forest

    This forest is considered the southern edge of the world as we know it. A large pine forest in the center of the Arboreal nomadic lands, it is said to be a pleasant area, full of game to hunt and fish. Nature spirits abound throughout the forest.

  • Clarity Lakes

    These lakes that lie next to the Conifer forest are extremely deep and their waters stay cold even in the midst of summer. Many forested islands can be found in most areas of the lakes. Some clans of nomads have established fishing villages on the shores …

  • Mistyrian Sea

    This sea is so named because of the ever present fog and mist that covers the waters and islands. No one has ever found the center of the Mistyrian sea, an area reachable only through treacheous reefs, jagged rocks, and swirling whirlpools and waterspouts …

  • The Principality of Sarin

    *Population:* xx,xxx *Capital:* Rule (The Forbidden City, pop xx,xxx) *Culture:* *Government:* Autocracy/Bureacracy (Sanguine Brotherhood) *Religions:* The Triad, Pyremius(?) *Imports:* *Exports:* *Alignment:* Evil (Lawful) *Location* …

  • Skularian Wilderness

    The area between the Munire Titans and the Tangled forest is known as the Skularian wilderness. Officially claimed as the Principality of Skulen by the Anguis Imperium, the area is mostly filled with old battlefields and the ruins of cities destroyed in …

  • Terra Aescenda

    Population: (Demographics) Capital: Terra Ascendo (pop 20,000) Culture: Sumerian/Late Middle Ages Government: Autocracy/Oligarchy (Suzerain/Princes) Religions: Elemental Cults Imports: Exports: Alignment: Unaligned Life and Society: …

  • DM Code



    !(media-item-align-center){width:150px;height:150px;}//db4sgowjqfwig.cloudfront.net/assets/262238/Ankh_Logo_001.png?1384460479(Ankh_Logo_001.png)!:http://www.obsidianportal.com/campaign/alfaysia/wikis/main-page --- table{ …

  • Saevitia Sea

    The Saevitia sea is a shallow body of water that lies north of the Anguis Imperium. It is filled with semi-tropical islands and rocky peaks jutting out of the water. Small fishing towns and a few citystates maintain an existence in the area, constantly at …

  • Tempestas Ocean

    A deep and mysterious body of water, the Tempestas ocean maintains a reputation for severe and sudden storms. Lying southwest of the Alyndrican continent, it is rarely traveled with the exception of Korsic barbarian trading parties from Keflavik.

  • Desiderae Forest

    A large and foreboding forest lying west of the Skalteran mts, the Desiderae forest is full of ruins from before the destruction of ancient Calendia. The ruins of an elvish city named Drannor lie somewhere in the southern reaches of the forest. Extremely …

  • Caldish Wastelands

    The Caldish wastelands are a rocky wasteland left from the destruction ofCalendia. Severe magical storms swept through the ancient kingdom, destroying and toppling everything in their path. Mutated monsters and storms called warp storms are still …

  • Chasm Mountains

    The Chasm mountains are full of high peaks and seemingly bottomless crevices. These mountains form the northern border of main lands of the Anguis Imperium. When the Imperium settled this area, they found strange ruins and hidden fortresses throughout the …

  • Glaysian Desert

    The Glaysian desert is a land of shifting sands, rocky outcroppings, and hidden ravines located north of the Anguis Imperium. The area is frequented by large reptilian creatures known as behirs. The ancient pyramidal ruins of a race of animal headed …

  • Lost Hills

    Between the Glaysian desert and the Chasm mountains lies a hidden area of hills and valleys. Nothing much is known of these hills, due to the hazards risked in even reaching them.

  • Macula Hills

    The Macula Hills line the boundary between the Principality of Sarin and the Anguis Imperium. Bandits and pirates frequent the area, along with rebels and fugitives from the AnguisImperium. A band of valiant rangers is believed to be headquartered in the …

  • Skulen Hills

    The Skulen hills reach from the Munire Titans northeast to the Tyrannese mts. In the hills are the ancient ruins of the once great Ogre kingdoms, that ruled over their various goblinkin subjects with an iron fist. Now all that is left are wandering tribes …

  • Umbral Hills

    This small section of hills is nestled in the southern most portion of the Anguis Imperium. The angle of the hills and the fogs common to the area cause the hills to be cloaked in shadows and gloom for a great portion of the time. Caves underneath the …

  • Blackwood Forest

    The Blackwood is situated on the southeastern edge of the Principality of Sarin, next to the Glaysian desert and the Chasm mountains. It is rumored to be haunted, with the forest itself alive with a malevolent hunger. The portions of the wood that lie …

  • Hydraborean Morass

    At the edge of the swamp is the evil city of S’Weird, where the Pantathian envoys meet with wizards and ambassadors of the Imperium. The Pantathians are race of evil serpent people that experiment and butcher the slaves provided them by the Anguis …

  • Tangled Forest

    The climate of this forest that lies just south of the Glaysian desert is nearly tropical, causing the Tangled to be a cross between a forest and a jungle. Travel through it is slow and very dangerous, and the majority of it has not been explored in …

  • Veos Forest

    Located on the western edge of the Anguis Imperium, the Veos forest is considered the edge of civilization to most. A few brave souls travel it’s shady depths, seeking refuge from the evils of the Imperium, or searching for the rumored lost cities said to …

  • Barbary Coast

    h3. [[Aeveroigne]] |[[Astresommet Hills]]|| |[[Bordyr Hills]]|| |[[Frezalian Forest]]|| |[[Iron Mountains]]|| |[[Penumbral Forest]]|| |[[Seldar Forest]]|| |[[Sparrock Peninsula]]|| |[[Syldain Swamp]]||

  • Astresommet Hills

    In the center of Aeveroigne are rocky hills with trees and shrubs growing nearly up to their peaks. These hills hold some special significance to the elves and are used as gathering places for ceremonies and pilgrimages.

  • Bordyr Hills

    As stated earlier the Bordyr hills mark the boundary between Aeveroigne and the outside world. Tangled brambles and thorny passages and mazes seem to block any attempt at entering the elvish lands, yet passage on the trade routes appears as a stroll …

  • Seldar Forest

    The Seldar forest fills the land of Alferydil and is the last remnant of the ancient forests of old, possibly the last living forest on the world. A thick yet pleasant wood of towering oak trees, the Seldar presents many faces to the elves, suiting their …

  • Frezalian Forest

    This forest is the northernmost of three forests that comprised the ancient sylvan forest ages ago. Bandits hide in the edges along the trade route, while communities of gnomes lie scattered within the forest. Many sylvan creatures such as sprites, dryads …

  • Penumbral Forest

    The Shadowgrove is a very dangerous area, full of thorn trees and brambles. Creatures from the Caldish wastelands, evil sylvan creatures driven from Aeveroigne, escaped monsters from the mages of Kyriea, all these and more frequent this dark area. Several …

  • Syldain Swamp

    One of the largest swamps in the civilized lands, the Syldain lies between the Istian hills and the Frezalian forest. The Syldain is full of strange creatures that have wandered out of the Istian hills, or emerged from the swamps themselves. A kingdom of …

  • Iron Mountains

    The Iron mountains are a pair of large mountains that overlook the northern edge of Vermis Bay. The peaks are so named for their iron coloration and unweathered appearance. Legend states that the Iron mts will stand until the end of the world. Legend also …

  • Sparrock Peninsula

    A large outjutting of land along the edge of the coast, Sparrock Peninsula hasmany rocky coves along it’s edges, some used as harbors for small villages or towns. The jutting rocky point of the peninsula remains barren and uninhabited due to the …

  • Greyjag Hills

    These hills surround the northern tip of the Skalteran mts. Low lying mists and fogs normally shroud the hills for most, and sometimes all of, the day. Corniger gap lies between these hills and the base of the Karakian mts, forming the gateway into the …

  • Istian Hills

    The Istian hills are a peculiar area frequented by few. Just south of the Abyssian lake, the area is a land of rough hills and jagged ravines, that in most areas precludes mounted travel of any sort. Those bold adventurers that return from the area bring …

  • Karakian Mountains

    The second highest peaks on Alyndrica, the Karakian mts look close over the kingdom of Valista in northern Sidheon. Mostly wild and unexplored, they stretch north into the wilderness for an unknown distance. Tales of winged men or angels abound in the …

  • Ravaghe Hills

    These hills on the southwestern edge of Moonreach lake have several peaks thatcould almost be termed mountains. Also nestled against the edge of the Celedryl forest, trees and groves fill many of the valleys between the hills. Many adventurers have …

  • Skalteran Mountains

    The Skalteran mts are a chain of medium mts that form the western edge of Sidheon and the border of civilization for most of the kingdoms of Alyndrica. These mountains are full of iron ore and quartz deposits, with a scattering of other valuable minerals. …

  • Wolfen Hills

    A band of low lying hills surrounding Glimmermere lake, these hills are considered by the dwarves of the area to be the kingdom of Iyrnwelf. The hills were named by the dwarves that live here due to musical sound of wolf cries that can be heard most …

  • Celedryl Forest

    The Celedryl forest is the southern half of the ancient Ilsundal forest. Nestled between the Karakian mountains and the Moonreach lake, it is inhabited by Belcadiz elves, a fierce clan of elves with a fiery temper who are extremely protective of their …

  • Faerwych Forest

    The most settled of forests in Sidheon the Faerwych forest is a light forest with many clearings and streams running through it. Small clans of gnolls are believed to inhabit the western edges where the forest meets the Greyjag hills. The great center of …

  • Mistweb Forest

    This forest lies between the goblin kingdom of Chadevar and the Abyssian lake.Little is know about this forest due to it’s tangled terrain, morning mists, and abundance of deadly insects and spiders.

  • Abyssian Lake

    Perhaps the deepest body of water on the continent, the bottom of the Abyssianhas never been found. Explorations into it’s depths have just gone further down into the cold darkness, with no results. Sidheon fishing boats ply their trade on the western …

  • Ellcrys Lake

    On the eastern side of Valista, nestled up against the Karakian mts, lies Ellcrys lake. The lake is a source of food and travel for the country of Valista as it stretches the entire length of the kingdom. The eastern side of the lake, in the mountain’s …

  • Glimmermere Lake

    The Glimmermere is a small lake in comparision to the other bodies of water in Sidheon. Situated on the southern border, it is named Glimmermere due to the quartz fragments that can be found on it’s shore’s. The dwarves claim that it’s waters make for …

  • Moonreach Lake

    Named Moonreach by the Belcadiz elves in honor of the elvish spirit Sehanine, the Moonreach is a large lake of clear water. The fishing boats of Sidheon and the graceful ships of the elves both frequent it’s waters. Small forested islands can be found …

  • Fomorian Hills

    These hills run along the southern edge of the Rampart ridges. The hills are riddled with ravines and caverns, in which dwell warring races of goblinoids and a breed of giant-kin called Fomorians. Deposits of gold and other valuable minerals abound …

  • Celestian

    !(media-item-align-right){height:216px;width:285px}http://cdn.obsidianportal.com/assets/149853/Celestian_Symbol.png(Celestian symbol)! h5. Elder Power Lessor god (30) _The Star Wanderer_ *Symbol:* Seven Stars *Alignment …

  • Shekinester

    h5. God/Dragon XXXX God (35) _The Naga of Fate_ *Symbol:* xxx *Alignment:* xxx *Portfolio:* xxx, xxx, xxx, xxx *Domains:* xxx, xxx, xxx, *Devotees:* xxx, xxx, xxx, xxx *Favored Weapon(s):* xxx *Description:* *Tenets of the Faith:* * …

  • The Vaesir

    [[File:367766 | class=media-item-align-center | il_570xN.355817079_3k9j.jpg]]A group of deities worshipped by the dwarven race, the Tuathan people of Sidheon and Valista, and the Korsic barbarians. Common folklore is that the dwarves and barbarians …

  • Independent Religious Orders

    Several independent religious orders flourish in and around Alyndrica. Many of these faiths follow a philosophy or an ideal, and were established by like minded individuals who chose normally disparate deities as their inspiration, rather than the deities …

  • Brotherhood of Steel

    !(media-item-align-right){height:145px;width:120px}http://cdn.obsidianportal.com/assets/144262/BoS_logo.gif(Bo s logo)!The Brotherhood of Steel is a religion based on applying the precepts of innovation to the spheres of combat, protection, and artifice. …

  • The Triad

    After the fall of the Wensharian Empire, some followers of several of the more monastic orders of the Pantheon formed a religion based on racial purity and striving for perfection in mind and body. Kalishiva, with influence over life and death became …

  • The Triumvirate

    The three goddesses of magic worshipped equally by scholarly/philosophical wizards and arcane practitioners. "_Encompassing all power from Alpha to Omega_"

    Immortals and Powers

    h5. Arch Fey Archfey live mostly in the Faerie Realm and are all-but-totally-powerful. They have godlike powers and rule over the various and plentiful Fey Courts. The Summer Court, The Gloaming Court, The Winter Court, The Court of the Long Night, etc …

  • Quotes and Phrases

    h5. Quotes from the legendary general Zhusan: "Know thy enemy and know yourself, and you will ensure victory" --- "If I am able to determine the enemy's dispositions while, at the same time, I conceal my own, then I can concentrate my forces and …

  • Sorcerers and Channelers

    A clarification on magic in this campaign. Magic is magic. It may have a divine, or arcane, or even nature style flavor, but its magic. Its the source that matters. Clerics are given access to magic power via a link with their deity, gained when …

  • Sorcery

    The practice of using summoning and binding rituals and spells to conjure monsters (mainly fiends, demons, and devils). "Planar Binding":http://paizo.com/pathfinderRPG/prd/spells/planarBinding.html#_planar-binding "Planar Ally":http://paizo.com/ …

  • Pre-Wensharian Deities

    ...draft...under construction...Kingdom of Tiberion? |Helios (Apollo, Pelor, Seker)||God of the Sun and Sky| |Ceres (Gaia, Danann)||Goddess of the Earth| |Pluton (Orcus)||God of Death and Undeath| |Athaea (Athena, Minerva)||Goddess of Wisdom| | …

  • Aeveroigne

    Aeveroigne the the magical homeland and stronghold of the elves, last of the living forests. It is completely surrounded by the Bordaire hills, a line of forested hills that mark the division between normal lands and the enchanted area lying within …

  • Astrology and Divination

    h5. Astrology Astrological signs rotate with the constellations in what is known as Lesser Cycles (4 years) and Greater Cycles (20 years). Below is a chart showing the rotation of the constellations through the months for 4 year cycles and the overall …

  • Wardens of Trithereon

    An order of rangers dedicated to the precepts of Trithereon. Most members have at least one level of clerical training.

  • Yig

    h5. Primal Power xxx God (xxx) _The Father of Serpents_ *Symbol:* Stone Fist *Alignment:* Unaligned (Evil) *Portfolio:* Snakes, Earth, Water, Time *Domains:* Earth, Knowledge, Serpent, Water *Devotees:* Elder Yuant-ti, Cultists *Favored Weapon …

  • Monstrous Races

    *Aarokocra* *Avariel* *Carnifex* *Yuan-Ti* The degenerate race of evil serpentmen known as yuan-ti (Pantathians) lurk in forgotten swamps and forests with centrally located ziggurat styled towns and cities. The majority of yuan-ti currently …

  • Arioch

    Obyrith (original race of chaos, creators of the proteans)

  • Malbelode

    Obyrith (original race of chaos, creators of the proteans)

  • Xiombarg

    Obyrith (original race of chaos, creators of the proteans) Queen of Chaos, Queen of Swords

  • Nyarlathotep

    Has an outer being avatar called "The Nameless One". Watches, meddles, and manipulates. And it was then that Nyarlathotep came out of Egypt. Who he was, none could tell, but he was of the old native blood and looked like a Pharaoh. The fellahin …

  • Kylos, the Wheel

    !(media-item-align-center){height:175px;width:240px}http://cdn.obsidianportal.com/assets/156096/Astrology_Kylos_the_Wheel.png(Astrology kylos the wheel)!

  • Turos the Tower

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/156097/Astrology_Turos_the_Tower.png(Astrology turos the tower)!

  • Ursos the Bear

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/156146/Astrology_A_Ursos_the_Bear.png(Astrology a ursos the bear)!

  • Lycaeus the Wolf

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/156147/Astrology_B_Lycaeus_the_Wolf.png(Astrology b lycaeus the wolf)!

  • Rukha the Phoenix

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/156148/Astrology_C_Rukha_the_Phoenix.png(Astrology c rukha the phoenix)!

  • Sikklos the Scythe

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/156149/Astrology_D_Sikklos_the_Scythe.png(Astrology d sikklos the scythe)!

  • Destrios the Warhorse

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/156150/Astrology_E_Destrios_the_Warhorse.png(Astrology e destrios the warhorse)!

  • Khepira, the Scarab

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/156151/Astrology_F_Khepira_the_Scarab.png(Astrology f khepira the scarab)!

  • Imperatus the Emperor

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/156152/Astrology_G_Imperatus_the_Emperor.png(Astrology g imperatus the emperor)!

  • Draconis the Dragon

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/156154/Astrology_H_Draconis_the_Dragon.png(Astrology h draconis the dragon)!

  • Charys the Siren

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/156155/Astrology_I_Charys_the_Siren.png(Astrology i charys the siren)!

  • Astarra the Mother

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/156156/Astrology_J_Astarra_the_Mother.png(Astrology j astarra the mother)!

  • Malneus, the Builder

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/156157/Astrology_L_Malneus_the_Builder.png(Astrology l malneus the builder)!

  • Delphos the Albatross

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/156158/Astrology_M_Delphos_the_Albatross.png(Astrology m delphos the albatross)!

  • Vespis the Bat

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/156160/Astrology_N_Vespis_the_Bat.png(Astrology n vespis the bat)!

  • Nekheros the Vulture

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/156161/Astrology_P_Nekheros_the_Vulture.png(Astrology p nekheros the vulture)!

  • Goblin Mechanisms

    Goblins are fascinated with mechanism and contraptions. Especially stuff that blows up or sets things on fire. Goblins like making intricate yet somewhat fragile weapons of war. Such as self-propelled siege engines. They also like fire and explosions, …

  • Prestige Classes

    Character Creation

    *Prestige Classes* are now feat chains that may be taken anytime the character …

  • Oil of Sharpness

    This magical substance resembles the fine oil used to clean and protect metal armor and weapons. If it is carefully rubbed on the blade of any edged or pointed weapon, the oil will have the effect of making it equivalent to a magical weapon. One such …

  • Potion of Vitality

    This potion enables the consumer to be refreshed and full of vitality despite exertion, lack of sleep, and going without food and drink for as long as seven days. If the potion is consumed after one or more days of such exertion or deprivation, it will …

  • CSS Test Page

    |{width:50%}. Two column test as it has not occurred to me that this could even be possible, having said that, it also looks kind of awkward.|{width:50%}. Really awkward.

    |
    |Aaaaa|Bbbbb|Cccccc| |Ddddd|Eeeeee|Fffff| |Gggggg|Hhhhhh| …

  • Material Plane

    !http://cdn.obsidianportal.com/assets/223110/The-Brightest-of-Stars.jpg(The brightest of stars)!

  • Astral Plane

    [[File:223121 | class=media-item-align-right | 350x350px | Astral_Sea.jpg]]














  • Limbo

    !http://cdn.obsidianportal.com/assets/223126/Limbo_01.jpg! [[Limbo Denizens]]

  • Faerie Realm

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/223127/Gate_Faerie.jpg(Gate faerie)!

  • Shadowlands

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/223128/plane_shadowfell.jpg(Plane shadowfell)!
    Tome of Magic (2006) defines the Plane of Shadow as "the literal shadow of the Material Plane, cast not by any light but by the mystical …

  • Traveling the Cosmos

    "Plane Shift":http://paizo.com/prd/spells/planeShift.html "Gate":http://paizo.com/prd/spells/gate.html Teleport? Greater Teleport?

  • Creation Myths

    Creation Myths

    *Wensharian/Varencian/Anguis Imperium*: Those inhabitants of the continent of Alyndrica, who are descended from …

  • Arvandor

    [[File:368145 | class=media-item-align-center | 800x458px | Arvandor_haryarti-d4ep253.jpg]]Elvish/Fey dominated area that the great elvish hero-spirits transcended to. Links to Faerie Realm prevalent. --- Arvandor is a dominion of emerald forests, …

  • Library

    Common, uncommon, and rare books and tomes of Alfaysia. !(media-item-align-center)http://cdn.obsidianportal.com/assets/195690/Private-library.png(Private library)! table{width:500px;border:1px solid black}. |*Rarity*|*Title*| |Common|Horace's …

  • Symbols and Symbols

    The title of this black leather book is +Symbols and Symbols+, by Cardinal. The covers are made of a hard dark …

  • Combat and Warfare

    Military Organization: Common terms within the Five Kingdoms Squad: 8 men, two four man teams Century: 80 men, 10 squads Cohort: 480 men, 6 centuries Legion: 4,800 men, 10 Cohorts * [[Fighting Styles and Martial Arts]]

  • Fighting Styles and Martial Arts

    Various fighting styles and martial arts, ranging from the mundane to the mystical, can be found throughout Alfaysia. Styles and Arts will be described as follows, in the form of a feat path. *Name:* (descriptive text) _Location/Rarity_ _Standard …

  • Sigildark's 99 Sword Synopsis

    !(media-item-align-right)//db4sgowjqfwig.cloudfront.net/assets/314994/Sigildark_Book_Cover.png?1396897291(Sigildark_Book_Cover.png)!A large metallic covered tome with pictures of swords engraved into a bewildering pattern of swords of all types. There …

  • Reactions and Diplomacy

    *1st Edition DMG Initial Encounter Reaction Table:* (converted to 2d10) |*Adj Die Roll*||*Reaction*| |1||Violently Hostile, immediate attack*| |2-4||Hostile, immediate action*| |5-8||Uncertain but 55% prone to negative| |9-12||Neutral-uninterested …

  • Creating a Character

    Use this handy character creation guide; in conjunction with the "Basic Rules":http://dnd.wizards.com/articles/features/basicrules and the info from the 5E books. h4. Step 1: Choose a Race Every character belongs to a race, one of the many …

  • Humans

    Humans are the most populous race on the continent of Alyndrica and are spread out over the land. The major kingdoms and empires are run and populated by humans. Most humans are of generic descent and their customs and attitudes are derived from their …

  • Bard Spells

    0-level
    [[Spell Message | Message]]: whisper messages to group.
    1st level
    2nd level
    3rd level

    Cleric Spells

    0-level
    1st level
    [[Spell Protection from Spirits | Protection from Spirits]]: + 2 to AC and saves, plus additional protection against spirit creatures.
    2nd …

  • Druid Spells

    0-level
    1st level
    "Protection from Spirits":http://www.obsidianportal.com/campaign/alfaysia/wikis/spell-protection-from-spirits +2 to AC and saves, plus additional protection against …

  • Wizard Spells

    0-level
    "Message":http://www.obsidianportal.com/campaign/alfaysia/wikis/spell-message : whisper messages to group. "Sharpen Arrow":http://www.obsidianportal.com/campaign/alfaysia/wikis/spell-sharpen-arrow : 3 arrows per …

  • Ritual Index

    A
    B
    [[Ritual Banish the Evil Meteor | Banish the Evil Meteor]]
    C
    D
    E
  • Ritual Banish the Evil Meteor

    *Banish the Evil Meteor* (ritual) _Abjuration_ *Effective Level:* 6th *Skill Check:* Spellcraft DC 21, 6 successes (1 check every 5 minutes) *Failure:* Insanity *Components:* V, S, M *Casting Time:* 30 minutes *Range:* 40 feet *Target:* Outer …

  • The Illearth Stone

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/184459/Illearth_Stone.jpg(Illearth stone)!Years ago a large meteor, presumed to be made of bloodstone, fell out of the sky, and its magical properties were used for healing by the priestesses …

  • Haggle and Bargain

    These rules are meant to give a character the option to haggle or bargain, and not bog down gameplay. *Rules* Starting price for any item is the cost/base price listed in the "Pathfinder Reference Document":http://paizo.com/pathfinderRPG/prd/ …

  • Alucruor

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/191920/Alucruor.jpg(Alucruor)! h5. Demon Lord/Lady (25) _Viator of Blood_ *Symbol:* Fanged blood droplet *Alignment:* Evil (C ) *Portfolio:* , Blood, Magic, Disease, Lycanthropy * …

  • Zuoken

    h5. God!(media-item-align-right)http://cdn.obsidianportal.com/assets/193352/salute-2.jpg(Salute 2)! XXX God (lvl) _Master of Da'Shon_ *Symbol:* Open palm against clenched fist *Alignment:* Good *Portfolio:* Physical and Mental Mastery *Domains:* …

  • Xan-Yai

    ...text... [[Xanian Monastaries | Xanian Monastaries]] [[The Asuradeva]]

  • Spell Research

    Spell Research

    *Independent Research:* A wizard can also research a spell independently, duplicating …

  • Games and Culture

    Cultural Games

    *Games of Skill and Intellect* !(media-item-align-right){height:177px;width:330px …

  • Symbols and Runes

    [[File:603319 | class=media-item-align-center | _Wensharian_Runes_A.jpg]] [[File:603320 | class=media-item-align-center | _Wensharian_Runes_B.jpg]]

  • Inns and Taverns

    *Inn Prices* table{width:400px;border:1px solid black}. {background:#ddd}.|Lodging|*|**|==***==|==****==|==*****==| |1 night|2 sp|5 sp|1 gp|2 gp|4 gp| {background:#ddd}.|1 week|10 sp|25 sp|5 gp|10 gp|20 gp| |1 month|50 sp|12 gp|25 gp|50 gp|100 gp| …

  • Demographics and Communities

    [[Town and Community Sizes | Town and Community Sizes]] [[Inns and Taverns | Inns and Taverns]]

    !http://cdn.obsidianportal.com/assets/179672/Ankh_Logo.png(Ankh logo)!:http://www.obsidianportal.com/campaigns/alfaysia/wiki_pages/main …

  • Myths and Legends

    h3. Korsic Legends [[The World Serpent Inn]] h3. Wensharian Legends [[Varthlokker's Pathos]]

  • The World Serpent Inn

    Korsic legends since the time of the [[Great Migration]], and probably before, speak of an inn with many doors. The inn seems to drift from place to place, or perhaps the world drifts around it. Korsic legends say that only those not looking for the inn …

  • Coin and Commerce

    !(media-item-align-right){width:309px;height:270px;}//db4sgowjqfwig.cloudfront.net/assets/313739/Earthdawn_Coins.jpg?1396574323(Earthdawn_Coins.jpg)!The majority of coins in and around the continent of Alyndrica are of a standard size and weight, some …

  • Skill Checks and Synergy Bonuses

    h4. Ad Hoc Bonuses In most cases an ad hoc bonus will be a +2, but in exceptional cases may go as high as a +4. h4. Gathering Information (Diplomacy) When using diplomacy to gather information, you may use *aid another* on yourself if you have a …

  • Bard

    Bards are taught a type of magic that some scholars think predates arcane magic. Bardic magic is mainly subtle, and deals with sounds, words, and enchantments that strike a chord with the pattern of the cosmos. !(media-item-align-right){width:243px; …

  • Cleric

    Clerics have access to all the "core" spells from the core book, any spells not on the core list are considered rare or religion/deity specific and must be approved by the DM. [[Forge Domain]]

  • Druid

    Druidsdo not have to prepare spells ahead of time. They may spontaneously cast a spell from their spell list as needed, up to the limits of spells per day. Druidshave access to all the "core" spells from the core book ("druid spell list":http://paizo. …

  • Paladin

    Paladins are lawful good. They are the champions of law and goodness in balance. The force that empowers a paladin seems to be a universal constant and can be independent of direct deity intervention. This does not make them lawful stupid or lawful …

  • Channeler

    ...text...here...


    [[Sorcerous Origins]]


    "Sorcerers and Channelers":https://alfaysia.obsidianportal.com/wikis/sorcerers-and-channelers

  • Outsiders

    [[Chaos Beasts]] [[Jinn]] [[Modrons]] [[Slaadi]] [[Yugoloths]]

  • Modrons

    !(media-item-align-right){height:262px;width:250px}http://cdn.obsidianportal.com/assets/207441/Picture1.png(Picture1)!Modrons are force constructs. They faintly glow a translucent blue and if inspected closely, their surface is covered with mathematical …

  • Azi Dahaka

    Demon Lord

    h5. Demon Dragon !(media-item-align-right){height:369px;width:304px}http://cdn. …

  • Magic Item Creation

    ...clarified...draft... Step by step in simple language. *{color:green}(Hr)* denotes house rules. (draft) * Creating magic armor has a special prerequisite: The creator's caster level must be at least *three* times the enhancement bonus of …

  • Sigilist

    [[File:512740 | class=media-item-align-right | 301x438px | sigilist.jpg]]A sigilist is an NPC class based on the [[Feats | Infuse Scroll]] feat. The sigilist uses the wizard class as a base, and gains the abilities listed under Spellbook, and Ritual …

  • Chaos Beasts

    "Chaos Beasts":http://paizo.com/pathfinderRPG/prd/additionalMonsters/chaosBeast.html#_chaos-beast-cr-7 are indigenous to the ever changing landscape and mists of Limbo. Their level of intelligence varies, with some only having animal like intelligence …

  • Limbo Denizens

    *{color:red}UNDER REVISION* table{width:300px}. ||| ||Obyrith| |Slaadi|[[Chaos Beasts | Chaos Beasts]]| |Anarchs|| |Githzerai|Mishtu??| |||

  • Yugoloths

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/212506/Ultraloth.jpg(Ultraloth)!

  • Subtenebrae

    The Subtenebrae is the name for the living underground that comprise the lands underneath the surface. *Geography* The world underground is divided into two categories, "living" lands and "dead" lands. Living lands have water, and and an …

  • The Rod of Seven Parts

    !(media-item-align-right){height:270px;width:270px}http://cdn.obsidianportal.com/assets/217923/Rod_of_Seven_Parts.jpg(Rod of seven parts)!The artifact known as the _Staff of Law_ or _Rod of Seven Parts_ has it's origin in the ancient war at the beginning …

  • Dragon Orbs

    flavor text "Dragon Orbs":http://www.dandwiki.com/wiki/SRD:The_Orbs_of_Dragonkind

  • Artifact Template

    Overview

    Introduction *(Name/Tier)* _Description_ *Enhancement* *Critical* *Properties/Powers …

  • Baphomet

    like Yeenoghu, is a tanar'ri lord who has gained enough power to become a full-fledged deity, adopting minotaurs as his followers. As he believes he is the master of all beasts, he spends a great deal of time creating and modifying new monsters; …

  • Common Powers Good

    Overview


    Templates

    [[Deity Template | Deity Template]] [[Domain Template | Domain Template]]

  • One Box

    Overview

    Main Body Text Here.

    !http://cdn. …

  • Common Powers of the Five Kingdoms

    Overview


    Deity Template

    h3. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* …

  • Outlands

    !http://cdn.obsidianportal.com/assets/223135/Outlands_03_small.png(Outlands 03 small)! Shemeska What's beyond the ring? Does anyone bother going out there? Why would you? The answer to that question was one of the cooler things regarding the …

  • Templum Vermis

    h4. Gods/devils of wyrms, serpents, and snakes. !(media-item-align-right){height:186px;width:250px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! *Alignment:* Varied(Lawful) *Description:* -The most common deities …

  • Immortality

    The term immortal has traditionally referred to those who will Live forever,those who always will be. Gaming requires a somewhat more practical definition, however: immortals are simply those who will never die of natural causes.They may be slain in …

  • Immunities

    Divine beings have the following immunities when they are inhabiting bodies containing primal base: *Exhaustion*: Deities don't need to sleep or rest. A deity of war could actually fight for days without stopping. Humanoid deities occasionally sleep …

  • Divine Aura

    All divine beings have a divine aura or presence that can awe mortals, instill leadership, increase morale, or cause weaker opponents to flee in terror, lose consciousness, go into shock, or even die of heart failure. A divine aura is a glorious …

  • Resistance

    Most game systems provide some son of "escape hatch" versus adverse effects-saving throws, willpower rolls, rolls against luck, or whatever. In this work these are collectively referred to as resistance rolls. For game systems that do not use these, …

  • Flying Ship Lore

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/245202/2012-JUL-Steampunk-Flying-Ship-by-Ben-Wootten.jpg(2012 jul steampunk flying ship by ben wootten)! Flying magical ships are rare in the current age of Alfaysia, although legends state …

  • Dragonkin

    "work in progress" Dragonkin can breed with each other, or spring from various dragon clutches. *Hydra*: *Wyverns*: Normal and Land Wyverns. *Drakes*: The small winged ones are called drakelings. Also there are Ambush Drakes and Guard Drakes. …

  • Special Materials

    *Weapon Properties* |Special Material| Item Cost Modifier|Att/Dam Bonus|Special| |Adamantium|+ 400 gp||ignores resistance of its weapon type (i.e. blunt, piercing, slashing), unbreakable| |Iron, Cold|+ 100 gp||bypasses demon weapon immunity (fey are …

  • Nephelium

    *The Properties of Nephelium* "Nephelium itself is neither rock nor metal, but magic, the trapped energy of the unmaking of the world in a mineral. Impurities in the host rock give varied colors and properties, as a rainbow depends on dust for its …

  • Laen

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/251532/Crystal-Armor_250.jpg(Laen armor)! Found only in the rarest of veins in areas saturated in magic, laen has all the attributes of iron (it is ferrous) except that it is transparent. It …

  • Elven Philosophy and Faith

    *Description:* The majority of elves revere the spirits of nature, the world, and their ancestors. Forest elves believe all spirits are connected and that when they die, they return to the spirit of the world, or Gaia, as they name her. Other spirits are …

  • The Asuradeva

    Asuras are normally immortal lawful evil outsider spirits, with an extreme hatred for the divine. Xan-Yae has three unique servant messengers formed by her hand from the spirit of three mighty asuras. Normally six-armed women with three fanged faces …

  • Timeline

    ...work in progress...main info in GM only...

  • Varthlokker's Pathos

    Varthlokker was the seventh son of a seventh son, and a prince of the Wensharian empire. Naturally gifted in magic and scholarly pursuits, his gifts soon exceeded those of his more warlike brethren. He was the author of _Varthlokker's Penultimate …

  • Gingwatzim

    Gingwatzim are spirits of raw energy from the astral plane, where they reside. There are six species of gingwatzim: the tim, pakim, graegzim, eoluzim, maronzim, and naranzim. Originally conjured to this plane by the wizard Castanamir, the secrets of …

  • Azathoth

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/262607/azathoth_____by_lost_of_existence-d3h5y1z.jpg?1384537170(azathoth_____by_lost_of_existence-d3h5y1z.jpg)!

  • Shupziggurat

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/262617/Shupziggurat.jpg?1384537516(Shupziggurat.jpg)!

  • Deity List by Alpha

    |Diety|Alignment|Favored Weapon|Portfolio|Devotees| |[[Aegir]]|Unaligned(C )|…|Oceans, Rivers|…| |[[Aerdrie Faenya]]|Good (C )|Quarterstaff|Weather, Storms|Weathermages| |[[Anshar]]|Evil|Morningstar|Darkness, Shadows, Combat|…| |[[Atroa]]|Good|Bo …

  • Ivory Sorcerers

    A Fraternity of Magic-Users dedicated to protecting the populace of the world from danger, but specializing in battling sorcerers and fiends. They are very combat orientated and will hunt down threats they discover. Unfortunately they are spread very …

  • Divine Domains

    *{color:sienna}Air* *{color:sienna}Artifice(?)* *{color:sienna}Darkness* *{color:green}Death* [[Death Domain]] *{color:sienna}Earth* *{color:sienna}Fire* *Knowledge* *Life* *Light* *Nature* *{color:sienna}Spirit* *Tempest* *Trickery* *War* …

  • Linnorm

    see DM only. see 4e fluff, and old "scourge" dragon fluff.

  • Chadevar

    _Hobgoblin kingdom built upon the shores of the Aes Draconis sea._ Chadevar is a hobgoblin *nation* built upon the southern shores of the Aes Draconis sea. Most of the hobgoblins live in scattered tribes along the coastland, although there are also …

  • Necromancy

    *Undead and Necromancy* Animated dead are a supernatural evil force, and can be sensed via the _"Detect Evil":http://paizo.com/pathfinderRPG/prd/spells/detectEvil.html#_detect-evil_ spell. The main way to create animated dead is via the spell _" …

  • The Old Tongue

    h4. A new name? It’s elementary! by Jay Treat (Dragon 72) An appropriate and authentic name can add flair to any character’s persona. This article offers a way for players and referees to enrich a fantasy campaign by giving characters names with Old …

  • The Veil

    !(media-item-align-right){width:100px;height:180px;}//db4sgowjqfwig.cloudfront.net/assets/260997/Mask_symbol.jpg?1384210034(Mask_symbol.jpg)! h4. The Veil The Veil is an all female adventuring group centered in and around the Varencian Empire. They …

  • Varencic Scholars

    !(media-item-align-right){width:328px;height:232px;}//db4sgowjqfwig.cloudfront.net/assets/312725/hagia_sophia.jpg?1396308579(hagia_sophia.jpg)! Head Chapterhouse located in the city of Collegium in the nation of Varencia. Mostly librarians and …

  • God Call

    1st Edition DMG pg 111. Spur of the moment intervention can be handled as follows: If the character beseeching help has been exemplary in faithfulness, then allow a straight 10% chance that some creature will be sent to his or her aid if this is the …

  • Shadow Walk, Local


    table{width:700px;border:1px solid black}. |School illusion (shadow)|\2. Level bard 3, sorcerer/wizard 4| |\3. Casting Time 1 standard action| |\3. Components V, S| |\3. Range touch| |\3 …

  • Message

    |\3.*Message*| |*School*: transmutation [language-dependent] |\2.*Level*: bard 0, sorcerer/wizard 0| |\3. *Casting time*: 1 standard action| |\3. *Components*: V, S, F (a piece of copper wire)| |\3. *Range*: medium (100 ft. + 10 ft./level)| |\3. * …

  • Sharpen Arrow

    table{font-family:arial;font-size:10pt;line-height:normal;width:700px;border:1px solid black}. {background:#4169E1;color:white}. |\3.*Sharpen Arrow*| {background:#FAFAD2;}.|*School*: transmutation …

  • Withdraw

    table{font-family:arial;font-size:10pt;line-height:normal;width:700px;border:1px solid black}. {background:#4169E1;color:white}. |\3.*Withdraw*| {background:#FAFAD2;}.|*School*: Transmutation] |\2 …

  • Tenebrous

    Demon Lord

    h5. Demon Shadow !(media-item-align-right){width:320px;height:370px;}//db4sgowjqfwig. …

  • Samsaran

    !(media-item-align-right)//db4sgowjqfwig.cloudfront.net/assets/315058/devaShaman.jpg?1396908048(devaShaman.jpg)!Deep in the recesses of memory, samsarans recall what they once were: immortal servitors of the gods of good, spirits who chose to bind …

  • Jinn

    Jinn area cross between elementals and humanoids created by the titans as servants during the forming of the cosmos.

  • Atroa

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Sotillion

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Wenta

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Geshtai

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • The Furies

    Deity Name

    Rao

    Deity Name

    Raiden

    Deity Name

    Tvashtri

    Deity Name

    Alignment

    *ALIGNMENT* A character’s alignment (or lack thereof) describes his or her moral stance: ✦ Good: Freedom and kindness. ✦ Lawful Good: Civilization and order. ✦ Evil: Tyranny and hatred. ✦ Chaotic …

  • Teleportation Modifications

    TELEPORT HOUSE RULES D20 Rules by Justin Alexander This material is covered by the Open Gaming License. These rules apply to any spells of the Conjuration (Teleportation) type and similar effects. You can only teleport a number of miles equal …

  • Jade

    [[File:324968 | class=media-item-align-right | crystals_tumbled_jade_300x225.jpg]]Jade is the name shared by several distinct gem like minerals that vary in color, composition, and hardness. They are all exceptionally tough stones, similar in appearance …

  • Close the Faerfell Shadow Portal

    *Close the Faerfell Shadow Portal* (ritual) _Abjuration_ *Effective Level:* 6th *Skill Check:* Knowledge Arcana, DC 28, 6 successes (1 check every 10 minutes) *Failure:* One negative level *Backlash:* 2d6 damage *Components:* V, S, M *Casting Time …

  • Parleon

    Parleon

    Sultanate of Zyngdyshir

    Oriental/Hindu themed area.

  • Alchemy

    Alchemy table{width:700px;}. |\3.Alchemical/Magical Properties of Elements and Metals| |*Name*|*Innate Properties*|*Cost/oz (8 drs.*)| |Rare Earths|Organic and elemental activators|100 gp| |Lodestone|Attraction/repulsion|10 gp| |Sulfer|Healing, …

  • Oghma

    Deity Name

    Dhampirs

    Dhampirs are the spawn resulting from the union of a vampire and a mortal. Some vampires abhor the concept, while others seem not to care either way. h4. Dhampir Traits Your dhampir character has certain characteristics in common with other …

  • Trithereon

    Deity Overview

    h5. Quasi-deity xxxx God (lvl) _Exemplar of Individuality, Liberty, Retribution, …

  • Vestia

    Exemplar of Purity and Healing h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* * …

  • Janus

    Exemplar of Trade h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* * …

  • Celestial Ancestor

    [[File:367235 | class=media-item-align-right | 242x230px | channeler_invoker_sorcerer.jpg]]Your innate magic comes from a celestial bloodline that was mingled with your blood or the blood of your ancestors. Many channelers with this heritage trace their …

  • Ysgard

    [[File:368135 | class=media-item-align-center | floating-city-16301-1920x1080.jpg]]





    [[File:368137 | class=media-item-align-center | lavaSTILL.jpg.CROP.rectangle3-large.jpg]]

  • Divine Rank

    xxx...under construction...xxx h4. Divine Ranks Each deity has a divine rank. A deity’s divine rank determines how much power the entity has. ||||||||| |Supreme:|4||||||| |Greater:|3||||||| |Lesser:|2||Demon Prince||Archdevil||| |Quasi-deity …

  • Blood Magic Sorcerous Origin

    !(media-item-align-right){height:440px;width:300px}http://cdn.obsidianportal.com/assets/143148/blood_sorceress.jpg(Blood sorceress)!Blood magic is linked to ancient elemental and primal powers. The earliest known practitioners of blood magic were the ages …

  • Planetouched

    h4. Tieflings [[File:409835 | class=media-item-align-right | 185x260px | tiefling_F_01.jpg]] Tieflings are individuals or families touched by fiendish blood, and vary greatly in appearance. Most may almost pass for human bearing easily concealable …

  • Adept generic spell list

    *{color:red}Needs revision for 5e.* *0 level* _create water, cure minor wounds, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic_ *1st level* _bless, burning hands, cause fear, command, comprehend languages, cure …

  • Magical Weapons

    Corrosive Staves: These magical weapons were designed by an unknown culture to assist in battling demons and devils. Upon command, a corrosive weapon becomes slick with acid that deals an extra 1d6 points of acid damage on a successful hit. The acid …

  • Aegir

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Aerdrie Faenya

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Corellon Larethian

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Deep Sashelas

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Diancecht

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Erevan Ilesere

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Kelanen

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Labelas Enoreth

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Marduk

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Morrigan

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • The Norns

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Nuada

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Pyremius

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Rillifane Rallathil

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Sehanine Moonbow

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Shevarash

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Hanali Celanil

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Loviatar

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Solonor Thelandira

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • St Vestia

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Vulcan

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Zehir

    h5. God !(media-item-align-right){height:200px;width:200px}http://cdn.obsidianportal.com/assets/224754/Templum_Vermis.png(Templum vermis)! XX god (lvl) _Title or titles_ *Symbol:* *Alignment:* *Portfolio:* *Domains:* *Devotees:* *Favored …

  • Death Domain

    The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as -Chemosh-, -Myrkul-, and WeeJas are patrons of necromancers. Gods of the Death domain also embody murder ( …

  • Domain Template

    The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as -Chemosh-, -Myrkul-, and WeeJas are patrons of necromancers. Gods of the Death domain also embody murder ( …

  • Weapon Properties

    *{color:red}DRAFT* Thoughts for Masterwork Keen (19 - 20 crit) Light (1/2 weight) Quality (1 die type better) Serrated (+ 1 nm damage) *{color:red}DRAFT* h2. Weapon Properties

  • Elven Swordmaster

    Fighter (Battlemaster) base. Dueling Fighting Style Trained in use of "Elven thinblade":https://alfaysia.obsidianportal.com/items/a1-new-weapons-list Standard Swordmaster Maneuvers: _Evasive Footwork, Precision Attack, Riposte._ --- *New …

  • Feats

    "Elementalism":#elementalism "Infuse Scroll":#infusescroll "Inscribe Rune":#inscriberune "Martial Artist":#martialartist "Pistol Expert":#pistolexpert "Spirit Companion":#spiritcompanion


    * …

  • Runemaster

    [[File:513273 | class=media-item-align-right | 283x400px | rune_master___algiz_by_iluviar-d4pwkit.jpg]] *An archetype that replaces the tradition abilities of wizards, and the domain abilities of clerics, if the Runemaster archetype is chosen.* …

  • Donjon of Bahamut

    The [[Temple of Bahamut]] is an older religion, and although still active in the middle region of Alyndryca, is not as popular as some of the newer and humanocentric faiths. The Donjons of Bahamut is a are great tower centrally located within a major …

  • Goliaths

    [[File:657912 | class=media-item-align-right | 300x450px | goliath_ranger.jpg]]At the highest mountain peaks—far above the slopes where trees grow and where the air is thin and the frigid winds howl—dwell the reclusive goliaths. Few folk can claim to …

  • Cantrips for Arcane Melee

    Practitioners of the Art have developed the following cantrips for those who favor casting spells in melee. War Wizards of Cormyr, bladesingers, and warlocks of the Pact of the Blade are especially fond of these spells. These cantrips are on the sorcerer, …

  • Forge Domain

    The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of mithral have felled demon lords. The gods of the forge …

  • Arcane Order (College of Wizardry)

    A college of wizards called the Arcane Order, founded upon the premise of researching and re-discovering the lost lore of the Language Primeval. Signature Abilities: Spellcrux Focus: A focus item that is attuned to the wizard and the Spellcrux …