Game began 15 Novus, 507 BE (Year of the Sun)
PCs began separated from one another and unknown to each other in the town of Foyer. The Horse Guard, stationed in Foyer, requested assistance scouting the Northern portions of the Wyvern Forest for elements of the Anguis Imperium. Kriven hired on as a mercenary and Arn provided assistance in the name of the new temple of Bahamut. Redargon joined the quest to gain assistance scouting out an old battlefield, Valhingin Graveyard, for the final resting place of a Wensharian Battlewizard (Rakul Infernus). Prior to joining the expedition North, Redargon enlisted the aid of Marik. Marik professed to be a scout familiar with the paths to the Valhingin Graveyard.
The morning of 16 Novus, 507 BE, the band met with Sgt Ahtarms of the Horse Guard for a final send off. The Horse Guard added three additional individuals to the party (Garibaldi, Clarence and Natalie) and agreed to provide 20gp/each for all party members returning from the expedition. A party of seven left the village of Foyer at approximately 0600 and Arn, priest of Bahamut, was proclaimed the leader of the band.
The party traveled along the well worn trading road between Foyer and Canticle to the edge of the forest. At the edge of the forest, the party met a couple of peddlers heading to Foyer. The peddlers reported the road ahead as being free of danger. The party continued into the forest, following the trade route to Canticle. Approximately 1500, at a junction in the river, the party met Tantra. She offered to provide directions to Valhingin Graveyard through the wilderness; reducing the travel time by hours. The party decided to trust Tantra as Marik and Redargen both knew her as the daughter of Sgt Ahtarms of the Horse Guard.
As dusk was approaching, Tantra spotted a Wyvern in the sky and it attacked the group. The group successfully vanquished the Wyvern and moved away from the site of battle to make a camp for the night. The night passed without incident and the party continued to press toward the graveyard early on 17 Novus.
An hour after beginning the day, the party encountered members of the Anguis Imperium (Soldier (Officer?), Mage/Cleric, Gladiator and four other fighters). The party defeated these members and took two prisoners. The prisoners informed the party they were looking for Kriven and assisting an infiltration group based in the graveyard. Additionally, Kriven enlightened the party to seeing a lizard bird several times up to this point and the party instructed him that is was probably a familiar. A lizard bird was seeing leaving the battlefield at the conclusion of the engagement.
The party decided to send Garibaldi, Clarence and Natalie back to Foyer with the prisoners as Clarence was badly injured in the previous skirmish. Additionally, Foyer needed to know what was happening and the party decided they could continue to the graveyard with five folks.
At approximately 0900, 17 Novus the party came upon the Valhingin Graveyard. Unfortunately, the graveyard was on the other side of a river that spanned 300ft. Each of the party members chose a different approach to crossing and all made it safely. Upon reaching the far side of the river, the party discussed where the most likely place of finding the wizards final resting place would be. The final decision was the North East quadrant as the historical texts all pointed to that area as the last stand of a great wizard.
The party headed to the North East and was ambushed. The hardest battle to date ensued in a marshy land, full of Weeping Willows. Although the party was badly beaten up, they were victorious and planned to continue on to the site of the great battle in the North East portion of the graveyard. At the conclusion of this encounter a lizard bird was seen and Marik killed it with a shuriken.
The party treasure received that has yet to be distributed is:
120gp and a scroll with a map of the ruins