New Weapons List
|Simple Melee Weapons|
|Dagger, serrated||3 gp||1d4 + 1 piercing||1 lb.||Finesse, light, thrown (range 20/60)|
|Simple Ranged Weapons|
|Martial Melee Weapons|
|Falchion||15 gp||2d4 slashing||4 lb.||Versatile (1d10)|
|Longsword, serrated||20 gp||1d8 + 1 slashing||3 lb.||Versatile (1d10 + 1)|
|Martial Ranged Weapons|
|Exotic Melee Weapons|
|Curve/Thinblade, elven||50 gp||1d8 slashing/piercing||2 lb.||Finesse, versatile (1d10)|
|Spear-staff||10 gp||1d6 bludgeoning/piercing||5 lb.||Thrown (range 20/40), versatile (1d8)|
|Exotic Ranged Weapons|
Falchion: This sword has one curved, sharp edge like a scimitar, with the back edge unsharpened and either flat or slightly curved. Its weight is greater toward the end, making it better for chopping rather than stabbing.
Staff-spear: A heavier and smaller version of a spear that can be used as a quarterstaff. Has a bladed spear tip. Less range than a normal spear.
Thinblade, elven: This rapierlike weapon is the size of a longsword, but much lighter. Dexterous elf fighters and rogues favor it. Its thin, flexible blade slips easily into the seams of armor, or between the ribs of an enemy. You can use the Finesse property to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an eleven thinblade.
|Martial Ranged Weapons|
|Pistol, goblin||250 gp||1d10 piercing||3 lb.||Ammunition, (range 30/90), reload 1, misfire 1|
|Pistol||300 gp||1d10 piercing||3 lb.||Ammunition, (range 30/90), reload 1|
|Pistol, double/revolver||400 gp||2d8 piercing||3 lb.||Ammunition, (range 40/120), reload 2/6|
|Musket, goblin||500 gp||1d12 piercing||10 lb.||Ammunition, (range 40/120), reload 1, misfire 1, two handed|
|Musket||500 gp||1d12 piercing||10 lb.||Ammunition, (range 80/240), reload 1, two handed|
|Blunderbluss||500 gp||1d8||10 lb.||Ammunition, (range 15/30), reload 2, misfire 2, scatter, two handed|
|Explosive Ranged Weapons|
|Grenado, goblin||-||1d6 + 1/2||2 lb.||(range 20/40), misfire 1, explosive|
|Hand mortar, goblin||crafted||2d8 fire||10 lb.||Ammunition, (range 30/60) loading, misfire 3, explosive|
|Light Pistol||-||3d6 radiant||2 lb.||Ammunition, (range 40/120) reload 50|
|Light Rifle||-||3d8 radiant||10 lb.||Ammunition, (range 100/300) reload 30, two handed|
|Death Rifle||-||6d8 necrotic||10 lb.||Ammunition, (range 120/360) reload 2, two handed|
|Fire Lance||-||8d6 fire||10 lb.||Ammunition, (range 100 ft line) reload 3|
Reload: The weapon can be fired a number of times equal to its Reload number before the wielder must spend 1 Attack of their Attack Action, or an Action, to reload. You must have one free hand to reload a firearm.
Scatter: An attack is made against each creature within a 30 cone. These attacks are simultaneous. If the affected creature is adjacent to you, they suffer double damage on a hit. This attack cannot be affected by any shot features.