New Weapons List


Mundane Weapons
Name Cost Damage Weight Properties
Simple Melee Weapons
Dagger, serrated 3 gp 1d4 + 1 piercing 1 lb. Finesse, light, thrown (range 20/60)
Simple Ranged Weapons
Martial Melee Weapons
Falchion 15 gp 2d4 slashing 4 lb. Versatile (1d10)
Longsword, serrated 20 gp 1d8 + 1 slashing 3 lb. Versatile (1d10 + 1)
Martial Ranged Weapons
Exotic Melee Weapons
Curve/Thinblade, elven 50 gp 1d8 slashing/piercing 2 lb. Finesse, versatile (1d10)
Spear-staff 10 gp 1d6 bludgeoning/piercing 5 lb. Thrown (range 20/40), versatile (1d8)
Exotic Ranged Weapons

Falchion: This sword has one curved, sharp edge like a scimitar, with the back edge unsharpened and either flat or slightly curved. Its weight is greater toward the end, making it better for chopping rather than stabbing.

Staff-spear: A heavier and smaller version of a spear that can be used as a quarterstaff. Has a bladed spear tip. Less range than a normal spear.

Thinblade, elven: This rapierlike weapon is the size of a longsword, but much lighter. Dexterous elf fighters and rogues favor it. Its thin, flexible blade slips easily into the seams of armor, or between the ribs of an enemy. You can use the Finesse property to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an eleven thinblade.

Unique Weapons
Name Cost Damage Weight Properties
Martial Ranged Weapons
Pistol, goblin 250 gp 1d10 piercing 3 lb. Ammunition, (range 30/90), reload 1, misfire 1
Pistol 300 gp 1d10 piercing 3 lb. Ammunition, (range 30/90), reload 1
Pistol, double/revolver 400 gp 2d8 piercing 3 lb. Ammunition, (range 40/120), reload 2/6
Musket, goblin 500 gp 1d12 piercing 10 lb. Ammunition, (range 40/120), reload 1, misfire 1, two handed
Musket 500 gp 1d12 piercing 10 lb. Ammunition, (range 80/240), reload 1, two handed
Blunderbluss 500 gp 1d8 10 lb. Ammunition, (range 15/30), reload 2, misfire 2, scatter, two handed
Explosive Ranged Weapons
Grenado, goblin - 1d6 + 1/2 2 lb. (range 20/40), misfire 1, explosive
Hand mortar, goblin crafted 2d8 fire 10 lb. Ammunition, (range 30/60) loading, misfire 3, explosive
Ancient Weapons
Light Pistol - 3d6 radiant 2 lb. Ammunition, (range 40/120) reload 50
Light Rifle - 3d8 radiant 10 lb. Ammunition, (range 100/300) reload 30, two handed
Death Rifle - 6d8 necrotic 10 lb. Ammunition, (range 120/360) reload 2, two handed
Fire Lance - 8d6 fire 10 lb. Ammunition, (range 100 ft line) reload 3

Reload: The weapon can be fired a number of times equal to its Reload number before the wielder must spend 1 Attack of their Attack Action, or an Action, to reload. You must have one free hand to reload a firearm.
Scatter: An attack is made against each creature within a 30 cone. These attacks are simultaneous. If the affected creature is adjacent to you, they suffer double damage on a hit. This attack cannot be affected by any shot features.


New Weapons List

Alfaysia SkidAce